﻿--[[--------------------------------------------------------------------
	GridCode Localization
	zhTW | Traditional Chinese | 繁體中文
----------------------------------------------------------------------]]

if GetLocale() ~= "zhTW" then return end

local _, GridCode = ...
local L = { }
GridCode.L = L

------------------------------------------------------------------------
--	GridCodeCore
L["GridCode"] = "GridCode"
L["Debug"] = "除錯"
L["Debugging"] = "除錯"
L["Hide minimap icon"] = "隱藏小地圖按鈕"
L["Module debugging menu."] = "除錯模組設定。"
L["Toggle debugging for %s."] = "啟用/禁用 %s 的除錯訊息。"

------------------------------------------------------------------------
--	GridCodeFrame

L["Adjust the font outline."] = "調整字體描邊。"
L["Adjust the font settings"] = "調整字體"
L["Adjust the font size."] = "調整字體尺寸。"
L["Adjust the height of each unit's frame."] = "調整個體框架的高度。"
L["Adjust the size of the border indicators."] = "調整每個按鈕邊框指示的大小。"
L["Adjust the size of the center icon's border."] = "調整屏幕中心圖標外框的大小。"
L["Adjust the size of the center icon."] = "調整中心圖標的尺寸。"
L["Adjust the size of the corner indicators."] = "調整邊角指示的大小。"
L["Adjust the texture of each unit's frame."] = "調整個體框架的材質。"
L["Adjust the width of each unit's frame."] = "調整個體框架的寬度。"
L["Always"] = "一直"
L["Bar Options"] = "血條樣式"
L["Border"] = "邊框"
L["Border Size"] = "邊框寬窄"
L["Bottom Left Corner"] = "左下角"
L["Bottom Right Corner"] = "右下角"
L["Center Icon"] = "中心圖標"
L["Center Text"] = "中心文字"
L["Center Text 2"] = "中心文字2"
L["Center Text Length"] = "中間文字長度"
L["Corner Size"] = "邊角指示大小"
L["Enable %s"] = "啟用%s"
L["Enable %s indicator"] = "啟用%s指示"
L["Enable Mouseover Highlight"] = "啟用鼠標懸停高亮"
L["Font"] = "字體"
L["Font Outline"] = "字體描邊"
L["Font Shadow"] = "字體陰影"
L["Font Size"] = "字體大小"
L["Frame"] = "框架"
L["Frame Alpha"] = "框架透明度"
L["Frame Height"] = "框架高度"
L["Frame Texture"] = "框架材質"
L["Frame Width"] = "框架寬度"
L["Healing Bar"] = "治療條"
L["Healing Bar Opacity"] = "治療條透明度"
L["Health Bar"] = "生命條"
L["Health Bar Color"] = "生命條顏色"
L["Horizontal"] = "水平"
L["Icon Border Size"] = "圖標外框大小"
L["Icon Cooldown Frame"] = "圖標冷卻時間框架"
L["Icon Options"] = "圖標樣式"
L["Icon Size"] = "圖標大小"
L["Icon Stack Text"] = "圖標堆疊文字"
L["Indicators"] = "指示器"
L["Invert Bar Color"] = "反轉顏色"
L["Never"] = "不顯示"
L["None"] = "無"
L["Number of characters to show on Center Text indicator."] = "中間文字提示器所顯示文字的長度。"
L["OOC"] = "非戰鬥"
L["Options for %s indicator."] = "設置%s提示器顯示的內容。"
L["Options for GridCodeFrame."] = "設置GridCode框體及各個指示器的自身參數，例如寬度、高度、字體、方向等。"
L["Options for assigning statuses to indicators."] = "設置界面各個位置（邊、角、條、圖標等）顯示的信息。"
L["Options related to bar indicators."] = "血條指示器的選項"
L["Options related to icon indicators."] = "中央圖標指示器的選項."
L["Options related to text indicators."] = "文字指示器的選項"
L["Orientation of Frame"] = "框架方向"
L["Orientation of Text"] = "文字方向"
L["Set frame orientation."] = "設置框架方向。"
L["Set frame text orientation."] = "設置文字方向。"
L["Sets the opacity of the healing bar."] = "設置治療條的透明度。"
L["Show Tooltip"] = "顯示提示信息"
L["Show unit tooltip.  Choose 'Always', 'Never', or 'OOC'."] = "顯示單位框架的鼠標信息。選擇「一直」，「不顯示」或「非戰鬥」。"
L["Statuses"] = "狀態"
L["Swap foreground/background colors on bars."] = "反轉提示條上背景/前景的顏色。"
L["Text Options"] = "文字樣式"
L["Thick"] = "粗"
L["Thin"] = "細"
L["Throttle Updates"] = "控制框架刷新頻率"
L["Throttle updates on group changes. This option may cause delays in updating frames, so you should only enable it if you're experiencing temporary freezes or lockups when people join or leave your group."] = "控制團隊框架刷新的頻率。這個選項可能會導致GridCode框架反應延遲，所以一般不需打開，除非有人加入/離開團隊時會造成遊戲停頓。"
L["Toggle center icon's cooldown frame."] = "打開/關閉中心圖標的冷卻時間框架。"
L["Toggle center icon's stack count text."] = "打開/關閉中心圖標的堆疊計數文字。"
L["Icon X offset"] = "橫向偏移量"
L["Adjust the offset of the X-axis for center icon."] = "調整中心圖標距離中心點的橫坐標偏移量，左側為負值，右側為正值"
L["Icon Y offset"] = "縱向偏移量"
L["Adjust the offset of the Y-axis for center icon."] = "調整中心圖標距離中心點的縱向偏移量，上方為正值，下方為負值"
L["Toggle mouseover highlight."] = "打開/關閉鼠標懸停高亮。"
L["Toggle status display."] = "打開/關閉顯示狀態。"
L["Toggle the %s indicator."] = "打開/關閉%s指示。"
L["Toggle the font drop shadow effect."] = "開啟或關閉字體陰影效果."
L["Top Left Corner"] = "左上角"
L["Top Right Corner"] = "右上角"
L["Vertical"] = "豎直"
L["Main"] = "主框架"
L["Change the main frame options."] = "修改GridCode默認界面樣式, 包括單位按鈕長寬，血條顏色等。"

------------------------------------------------------------------------
--	GridCodeLayout

L["10 Player Raid Layout"] = "10人團隊佈局"
L["25 Player Raid Layout"] = "25人團隊佈局"
L["Adjust GridCode scale."] = "調整框架大小比率。"
L["Adjust background color and alpha."] = "調整背景顏色和透明度。"
L["Adjust border color and alpha."] = "調整外框的顏色和透明度。"
L["Adjust frame padding."] = "調整每個按鈕之間的間距。"
L["Adjust frame spacing."] = "調整按鈕與框架外框的距離。"
L["Advanced"] = "高級"
L["Advanced options."] = "高級選項。"
L["Allows mouse click through the GridCode Frame."] = "是否允許透過團隊框架框體點擊。"
L["Alt-Click to permanantly hide this tab."] = "Alt-單擊總是隱藏此標籤。"
L["Arena Layout"] = "競技場佈局"
L["Background color"] = "背景"
L["Battleground Layout"] = "戰場佈局"
L["Beast"] = "野獸"
L["Border Texture"] = "外框材質"
L["Border color"] = "外框"
L["Bottom"] = "底部"
L["Bottom Left"] = "左下"
L["Bottom Right"] = "右下"
L["By Creature Type"] = "以種類（野獸/惡魔/人型）"
L["By Owner Class"] = "以主人的職業顏色"
L["Center"] = "中心"
L["Choose the layout border texture."] = "選擇外框材質佈局。"
L["Clamped to screen"] = "保持在屏幕上"
L["Class colors"] = "職業顏色"
L["Click through the GridCode Frame"] = "透過團隊框架框體點擊"
L["Color for %s."] = "%s的顏色。"
L["Color of pet unit creature types."] = "寵物的生物種類的顏色。"
L["Color of player unit classes."] = "玩家職業顏色。"
L["Color of unknown units or pets."] = "未知單位/寵物顏色。"
L["Color options for class and pets."] = "玩家和寵物的顏色選項。"
L["Colors"] = "顏色"
L["Creature type colors"] = "生物種類顏色"
L["Demon"] = "惡魔"
L["Do not show the tab when GridCode is unlocked."] = "當未鎖定團隊框架時不顯示標籤。"
L["Drag this tab to move GridCode."] = "拖動此標籤移動團隊框架。"
L["Dragonkin"] = "龍類"
L["Elemental"] = "元素"
L["Fallback colors"] = "已知顏色"
L["Frame lock"] = "鎖定框架"
L["Group Anchor"] = "隊伍錨點"
L["Hide tab"] = "隱藏標籤"
L["Horizontal groups"] = "橫向排列隊伍"
L["Humanoid"] = "人型"
L["Layout"] = "佈局"
L["Layout Anchor"] = "佈局錨點"
L["Left"] = "左側"
L["Lock GridCode to hide this tab."] = "鎖定團隊框架隱藏此標籤。"
L["Locks/unlocks the gridcode for movement."] = "鎖定/解鎖團隊框架框體來讓其移動。"
L["Not specified"] = "未分類"
L["Options for GridCodeLayout."] = "團隊框架佈局的選項。"
L["Padding"] = "間距"
L["Party Layout"] = "小隊佈局"
L["Pet color"] = "寵物顏色"
L["Pet coloring"] = "寵物顏色"
L["Reset Position"] = "重置位置"
L["Resets the layout frame's position and anchor."] = "重置佈局框架的位置和錨點。"
L["Right"] = "右側"
L["Scale"] = "大小比率"
L["Select which layout to use when in a 10 player raid."] = "10人團隊時所選擇使用的佈局。"
L["Select which layout to use when in a 25 player raid."] = "25人團隊時所選擇使用的佈局。"
L["Select which layout to use when in a battleground."] = "在戰場時所選擇使用的佈局。"
L["Select which layout to use when in a party."] = "在小隊時所選擇使用的佈局。"
L["Select which layout to use when in an arena."] = "在競技場時所選擇使用的佈局。"
L["Select which layout to use when not in a party."] = "沒有小隊時所選擇使用的佈局。"
L["Set the color of pet units."] = "設定寵物的顏色。"
L["Set the coloring strategy of pet units."] = "設置寵物顏色策略。"
L["Sets where GridCode is anchored relative to the screen."] = "設置屏幕中 GridCode 的錨點。"
L["Sets where groups are anchored relative to the layout frame."] = "設置佈局中隊伍的錨點。"
L["Show Frame"] = "顯示框架"
L["Solo Layout"] = "單人佈局"
L["Spacing"] = "空隙"
L["Switch between horizontal/vertical groups."] = "選擇橫向/豎向顯示隊伍。"
L["The color of unknown pets."] = "未知寵物的顏色。"
L["The color of unknown units."] = "未知單位顏色。"
L["Toggle whether to permit movement out of screen."] = "打開/關閉是否允許把窗口移到超出屏幕的位置。"
L["Top"] = "頂部"
L["Top Left"] = "左上"
L["Top Right"] = "右上"
L["Undead"] = "亡靈"
L["Unknown Pet"] = "未知寵物"
L["Unknown Unit"] = "未知單位"
L["Using Fallback color"] = "使用已知顏色"

------------------------------------------------------------------------
--	GridCodeBar
L["CodeBar"] = "顏色碼"
L["Options for GridCodeBar."] = "GridCode顏色碼佈局的選項。"

------------------------------------------------------------------------
--	GridCodeLayoutLayouts

L["By Class 10"] = "10人職業"
L["By Class 10 w/Pets"] = "10人職業以及寵物"
L["By Class 25"] = "25人職業以及寵物"
L["By Class 25 w/Pets"] = "25人職業"
L["By Group 10"] = "10人團隊"
L["By Group 10 w/Pets"] = "10人團隊以及寵物"
L["By Group 15"] = "15人團隊"
L["By Group 15 w/Pets"] = "15人團隊以及寵物"
L["By Group 25"] = "25人團隊"
L["By Group 25 w/Pets"] = "25人團隊以及寵物"
L["By Group 25 w/Tanks"] = "25人團隊及坦克"
L["By Group 40"] = "40人團隊"
L["By Group 40 w/Pets"] = "40人團隊以及寵物"
L["By Group 5"] = "5人小隊"
L["By Group 5 w/Pets"] = "5人小隊以及寵物"
L["None"] = "無"
L["Force Layout"] = "強制佈局"
L["If this layout is set to any value but 'NONE', all other layout settings will not take effect."] = "如果設置此佈局，則忽略其他佈局設置，任何情況下都使用這種佈局（無論小隊團隊還是10人25人）"

------------------------------------------------------------------------
--	GridCodeLDB

L["Click to toggle the frame lock."] = "點擊來鎖定或解鎖框體."
L["Right-Click for more options."] = "右鍵點擊打開設置界面。\n（戰鬥中需按住CTRL+ALT）"

------------------------------------------------------------------------
--	GridCodeRoster


------------------------------------------------------------------------
--	GridCodeStatus

L["Color"] = "顏色"
L["Color for %s"] = "%s的顏色"
L["Enable"] = "啟用"
L["Options for GridCodeStatus."] = "設置各種狀態信息的選項，例如優先級，觸發後的顏色、透明度等等"
L["Options for %s."] = "%s狀態的選項。"
L["Priority"] = "優先度"
L["Priority for %s"] = "%s的優先度"
L["Range filter"] = "距離過濾"
L["Range filter for %s"] = "%s的距離過濾"
L["Reset class colors"] = "重置職業顏色"
L["Reset class colors to defaults."] = "重置職業顏色為默認。"
L["Status"] = "狀態"
L["Status: %s"] = "狀態：%s"
L["Text"] = "文字"
L["Text to display on text indicators"] = "在文字提示器上顯示文字"

------------------------------------------------------------------------
--	GridCodeStatusAggro

L["Aggro"] = "仇恨"
L["Aggro alert"] = "仇恨警報"
L["Aggro color"] = "仇恨顏色"
L["Color for Aggro."] = "獲得仇恨時的顏色。"
L["Color for High Threat."] = "高威脅時的顏色。"
L["Color for Tanking."] = "坦克時的顏色。"
L["High"] = "高"
L["High Threat color"] = "高威脅顏色"
L["Show more detailed threat levels."] = "顯示更多威脅分級。"
L["Tank"] = "坦克"
L["Tanking color"] = "坦克顏色"
L["Threat"] = "威脅"

------------------------------------------------------------------------
--	GridCodeStatusAuras

L["<buff name>"] = "<增益名稱>"
L["<debuff name>"] = "<減益名稱>"
L["Add new Buff"] = "增加新的增益"
L["Add new Debuff"] = "增加新的減益"
L["Adds a new buff to the status module"] = "狀態模組添加一個新的增益"
L["Adds a new debuff to the status module"] = "狀態模組添加一個新的減益"
L["Auras"] = "光環"
L["Buff: %s"] = "增益：%s"
L["Class Filter"] = "職業過濾"
L["Curse"] = "詛咒"
L["Debuff type: %s"] = "減益類型：%s"
L["Debuff: %s"] = "減益：%s"
L["Delete (De)buff"] = "刪除 增(減)益"
L["Deletes an existing debuff from the status module"] = "刪除狀態模組內已有的一個增（減）益"
L["Disease"] = "疾病"
L["Display status only if the buff is not active."] = "僅在增益缺少時才顯示狀態。"
L["Display status only if the buff was cast by you."] = "顯示你施放增益時的狀態。"
L["Ghost"] = "幽靈"
L["Magic"] = "魔法"
L["Poison"] = "毒藥"
L["Remove %s from the menu"] = "從列表中移除%s"
L["Show duration"] = "顯示持續效果"
L["Show if mine"] = "顯示自身"
L["Show if missing"] = "缺少時顯示"
L["Show on %s."] = "在%s上顯示。"
L["Show status for the selected classes."] = "顯示選定職業的狀態。"
L["Show the time remaining, for use with the center icon cooldown."] = "顯示的剩餘時間，用於中心的圖標冷卻。"
L["Show stack"] = "顯示疊加層數"
L["Show buff/debuff stack, instead of the name."] = "文字提示器中顯示狀態疊加層數, 而不是狀態名稱。"

------------------------------------------------------------------------
--	GridCodeStatusHeals

L["Heals"] = "治療"
L["Ignore Self"] = "忽略自己"
L["Ignore heals cast by you."] = "忽略對自己施放的治療。"
L["Incoming heals"] = "正被治療"
L["Minimum Value"] = "最低值"
L["Only show incoming heals greater than this amount."] = "只當治療量大於該值時才顯示正被治療."

------------------------------------------------------------------------
--	GridCodeStatusHealth

L["Color deficit based on class."] = "用職業顏色來顯示損失的血量。"
L["Color health based on class."] = "用職業顏色來顯示血量。"
L["DEAD"] = "死"
L["Death warning"] = "死亡警報"
L["FD"] = "假"
L["Feign Death warning"] = "假死提示"
L["Health"] = "血量"
L["Health deficit"] = "損失的血量"
L["Health threshold"] = "血量臨界點"
L["Low HP"] = "低"
L["Low HP threshold"] = "低血量臨界點"
L["Low HP warning"] = "低血量警報"
L["Offline"] = "離"
L["Offline warning"] = "掉線警報"
L["Only show deficit above % damage."] = "只顯示已經損失了%的血量。"
L["Set the HP % for the low HP warning."] = "設置低血量警報的臨界點。"
L["Show dead as full health"] = "把死亡的顯示為滿血"
L["Treat dead units as being full health."] = "把死亡的顯示為滿血。"
L["Unit health"] = "血量"
L["Use class color"] = "使用職業顏色"

------------------------------------------------------------------------
--	GridCodeStatusMana

L["Low Mana"] = "低法力"
L["Low Mana warning"] = "低法力警報"
L["Mana"] = "法力"
L["Mana threshold"] = "法力臨界點"
L["Set the percentage for the low mana warning."] = "設置低法力警告的臨界點。"

------------------------------------------------------------------------
--	GridCodeStatusName

L["Color by class"] = "使用職業顏色"
L["Unit Name"] = "名字"

------------------------------------------------------------------------
--	GridCodeStatusRange

L["Out of Range"] = "超出距離"
L["Range"] = "距離"
L["Range check frequency"] = "距離檢測的頻率"
L["Seconds between range checks"] = "多少秒檢測一次距離"

------------------------------------------------------------------------
--	GridCodeStatusReadyCheck

L["?"] = "？"
L["AFK"] = "暫離"
L["AFK color"] = "暫離顏色"
L["Color for AFK."] = "暫離時的顏色。"
L["Color for Not Ready."] = "未準備好時的顏色。"
L["Color for Ready."] = "已就緒時的顏色。"
L["Color for Waiting."] = "等待時的顏色。"
L["Delay"] = "延遲"
L["Not Ready color"] = "未準備好顏色"
L["R"] = "是"
L["Ready Check"] = "檢查就緒"
L["Ready color"] = "就緒顏色"
L["Set the delay until ready check results are cleared."] = "設置準備就緒檢查結果清除的延遲。"
L["Waiting color"] = "等待顏色"
L["X"] = "否"

------------------------------------------------------------------------
--	GridCodeStatusTarget

L["Target"] = "目標"
L["Your Target"] = "你的目標"

------------------------------------------------------------------------
--	GridCodeStatusVehicle

L["Driving"] = "駕駛中"
L["In Vehicle"] = "使用載具"

------------------------------------------------------------------------
--	GridCodeStatusVoiceComm

L["Talking"] = "正在說話"
L["Voice Chat"] = "語音"
